Week
2 Blog
The intersection of math and art is an example of
what can happen when the two cultures of art and science are allowed to
interact with one another. From the golden ratio to the discovery of the
vanishing point, math has affected art to a great degree throughout the ages.
In particular it seems as if the golden ratio has had the most wide ranging
effect on art. It was used to proportion the pyramids of Egypt, design the
Parthenon, and then used in art like the Vitruvian Man and the Mona Lisa.
Figure 1: Vitruvian Man showing the use
of the Golden Ratio
The use of mathematics in art led to artwork
becoming more realistic, as better ideas of perspective were introduced into
art. The idea of the vanishing point added depth to artwork that hadn’t been
seen before. It is interesting to learn that mathematics led to realism in art,
since mathematics today seems to give more of an artificial perspective. What I
mean by this is that math is used in computer programs to create fantastical
illustrations for movies or even for other live art.
Figure 2: A drawing illustrating the idea
of the vanishing point
An example of this use of math for more artificial feeling
art can be seen in the work of Nathan Selikoff. After looking through the other
artists provided in this week’s resources, Selikoff’s is the most “unnatural”
to me. He uses computer code to create moving art that can also be interactive
with its observers. This is probably the least traditional art that I
personally have seen yet it is still appealing to me. I think that it is very
interesting that math is still being used to innovate new forms of art.
Figure 3: Screenshot of interactive art created by Nathan
Selikoff
Citations
Frantz,
Marc. "Lesson 3: Vanishing Points and Looking at Art." 1 Jan. 2000.
Web. 9 Apr. 2015. <http://www.cs.ucf.edu/courses/cap6938-02/refs/VanishingPoints.pdf>.
Ida,
Takashi. "“Vitruvian Man” by Leonardo Da Vinci and the Golden Ratio."
“Vitruvian Man” by Leonardo Da
Vinci and the Golden Ratio. Web. 9 Apr. 2015.
<http://www.crl.nitech.ac.jp/~ida/education/VitruvianMan/>.
"Module
4." L4: Learn. Web. 9 Apr. 2015.
<http://gid70.rageyart.com/Lesson04/L04_learn.html>.
Selikoff,
Nathan. "Nathan Selikoff | Fine Artist Playing with Interactivity, Math,
Code." Nathan Selikoff. Web. 9 Apr. 2015.
<http://nathanselikoff.com/>.
I agree that it is fascinating that math is used for realism in art. I think that it makes sense though that math gives realism because when I think of math, usually there is one answer or a correct way to do something. I like how you connect it to modern day and how art seems more abstract today versus realistic when applying math to art.
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